GOTO is a vendor independent international software development conference with more that 90 top speaker and 1300 attendees. The conference cover topics such as .Net, Java, Open Source, Agile, Architecture and Design, Web, Cloud, New Languages and Processes

Workshop: "Lock-free and high-performance algorithms"

Track: Performance Training / Time: Friday 09:00 - 16:00 / Location: Room1

Understanding Mechanical Sympathy

  • Performance considerations on modern hardware
  • How modern x86-64 hardware informs concurrent and high performance programming techniques
  • Memory models for software and hardware
  • Why contention of any type is the enemy and how to avoid it
  • How we manage contention when we absolutely must

 

Concurrent and High-performance Algorithm Design

  • Lock-free concurrency primitives
  • Signalling state change
  • Ensuring order
  • Preventing speculative execution during critical data exchanges
  • Managing contended state
  • Wait-free techniques
  • API design to avoid the latency J-curve
  • Efficient back-off strategies
  • Discovering hidden contention and how to avoid it

The candidates should have Java 6 or 7, and Ant installed.

Martin Thompson, High-Performance Computing Specialist / Track Host

Martin Thompson

Biography: Martin Thompson

Martin is a high-performance and low-latency specialist, with experience gained over two decades working with large scale transactional and big-data domains, including automotive, gaming, financial, mobile, and content management. He believes Mechanical Sympathy - applying an understanding of the hardware to the creation of software - is fundamental to delivering elegant, high-performance, solutions. Martin was the co-founder and CTO of LMAX, until he left to specialise in helping other people achieve great performance with their software. The Disruptor concurrent programming framework is just one example of what his mechanical sympathy has created. 

Twitter: @mjpt777

Blog: Mechanical Sympathy

Video presentations: 4YOW! 2011: Martin Thompson - On Concurrent Programming and Concurrency Folklore