GOTO is a vendor independent international software development conference with more that 90 top speaker and 1300 attendees. The conference cover topics such as .Net, Java, Open Source, Agile, Architecture and Design, Web, Cloud, New Languages and Processes

Mike Lee, The World's Toughest Programmer

Mike Lee

Biography: Mike Lee

Legendary product engineer and World's Toughest Programmer Mike Lee (@bmf) has worked on apps for Alaska Airlines, Delicious Monster, Tapulous, United Lemur, Apple, and Nextive, producing such hits as Delicious Library, Tap Tap Revenge, Obama '08, and Apple's Mobile Store. His goal is to save Madagascar, his homepage is at le.mu.rs, and he has the world's largest collection of plush prosimians. In his spare time he races cars, flies airplanes, plays guitar, drinks single-malt scotch, and surfs.

Mike lives in Silicon Valley, California, and is currently taking a year off to follow in the path of Paul Erd's—traveling the world, collaborating with colleagues, and writing about Life, the App Store, and Everything.

Twitter: @bmf

Presentation: Making Apps That Don't Suck

Track: Mobile / Time: Wednesday 13:20 - 14:10 / Location: Rytmisk Sal, Musikhuset

So you've written an app. Congratulations! There's no feeling like the feeling of seeing the results of so much hard work and sacrifice appear, eternally bright and shining, on virtual shelves. There is no satisfaction like the satisfaction of having people invest their time and money to become a user of your product. There is no praise like the praise of a stranger who thanks you and your product for making their life better. But it only follows then that there is no despair like the despair of having someone shout out in the great assembled crowd that is the Internet, "this app sucks."

Legendary product engineer Mike Lee—drawing from 8 years of experience working on such hits as Delicious Library, Tap Tap Revenge, Obama '08, and Apple's Mobile Store—will show you how to squeeze the suck from your app. You'll explore common types of suck and their remedies, then dive deep on the underlying causes of suck to help you become the type of developer who makes apps that don't suck.