"GOTO Copenhagen 2014 is designed for software developers, IT architects, agilists, product owners and project managers who want to go into depth with one or more subject areas e.g. Java, .Net, JavaScript, Web, Mobile, Cloud, Lean/Agile, and Architecture. Each training offers a chance to develop your skills and become more effective in your work. The conference includes 8-12 daily trainings. You can choose to sign up for just one training, a two-day-training, or join one training each day– it’s completely up to you! Our trainers are authors, experts and practitioners across various areas of software development so you get a chance to learn from and network with the best".
Janne Jul Jensen, TweetSenior Interaction Designer & Usability Specialist
Biography: Janne Jul Jensen
Janne Jul Jensen is Senior Interaction Designer with Trifork A/S. She specialises in usability and interaction design, and applies her expertise primarily to the mobile app projects within Trifork, such as apps for Danske Bank, Radiometer A/S, Roskilde Festival, Lemvigh-Müller, KMD and DSB. She is a sought after speaker by educational institutions, conferences, the public sector and companies. She also gives courses internally and externally on her topics of expertise and is the founder of the user group on Design & Usability, where peers can meet and learn from each other.
Previously she was a researcher at Aalborg University for seven years, successfully collaborating nationally and internationally with academia and privately held companies on a number of projects, resulting in a number of publications. Furthermore, she has reviewed for conferences and journals and co-organized smaller conferences. Apart from her research, she has taught HCI to undergraduate and graduate students and supervised student projects on these topics. She earned her Ph.D. degree in 2009 and a M.Sc. in Software Engineering in 2003, both from Aalborg University.
Twitter: @jjjtrifork
Ph.D. thesis
Workshop: The Psychological and Cognitive Mechanisms behind Good User Experience Tweet
The focus in user experience is often on guidelines, do's and dont's etc., because if these guidelines are broken, the user has difficulties using the system. But usually the explanation stops there and it is rarely discussed, WHY breaking these guidelines makes it hard for the user. Why are some things just so darn hard for the user? What exactly is it, that makes it so hard?
This training will go into the psychological theories and explanations, that lie behind the difficulties, the user experiences, when guidelines are broken. By understanding these psychological explanations, we in turn become better at understanding what to strive for and what to avoid, when designing interfaces, because we understand why.
The training will include learning about the following theories:
- Usability definitions
- Usability guidelines
- Miller's Law
- Fitts's Law
- Gestalt Principles
- Affordance
- Short term memory
The training does not hold any requirements from the participants, apart from fluent English and an interest in the topic of usability.