LEGO® MINDSTORMS® COMPETITION
Do you have what it takes to fight and win the competition of the future? - Then sign up and enter the LEGO® MINDSTORMS® Robotic competition at GOTO Copenhagen 2015 and win fabulous prizes on top of the fame and glory!
How to enter the game?
- Form a team of 2-5 members (NB: Only conference attendees can join the competition)
- Build your own intelligent, autonomous robot before the conference (use your own LEGO® MINDSTORMS® Robotic Toolkit or borrow one for free when registering to the competition)
- Pitch it against the robots from other teams at the GOTO Conference Dinner, Monday October 5, 19:30-22:30
- There will be prizes for the winning team
- Register your team here
It only takes 5 minutes to build a robot!
If you need some inspiration then have a look at the link below. Some of the robots only take 5 minutes to build - and then you can enter the game.
The game will be quite simple and focus on "sumo" skills - pushing the rival back! But also expect to handle precision; control the direction. The game will be executed in a set time frame. You will get time to adjust your robot before and in between the battles. There will be extra LEGO® pieces available during the competition. There is not internet available.
The specs for your robot
- Your team must have a team name
- Your robot (connected in all parts) must be maximum 30x30 cm and have a maximum weight of 1 kg
- Electric parts used for the robot must be included in the LEGO® MINDSTORMS® kit
- No mobile phones!
- Other extensions, accessories, gadgets and general niceness are allowed – also open source software
- Feel free to contact our game master Morten Bech if you have any questions regarding the rules
- The two sumo robots are placed as shown in the picture below with the front pointing away from each other.
- On the judge signal the sumo robot’s program is started. The robot have to wait 3 seconds before it starts being active.
- A match lasts at most 2 minutes.
- A sumo robot wins, if the other sumo robot is knocked over or pushed outside the ring. A sumo robot is outside the ring, if it touches the surface that supports the ring. If a sumo robot drives outside the ring by itself the sumo robot has lost.
- If none of the sumo robots have left the ring or has been knocked over within the 2 minutes the match ends with a tie. If both sumo robots leaves the ring at the same time the match also ends with a tie.
- The winner of a match receives 2 points, while both teams receives 1 point if the match ends in a tie, and the loser of a match receives 0 points.
- A sumo tournament can be run with groups, sessions, semifinals, multiple rounds per match, etc, depending on the number of teams participating.