Presentation: Tweet"The Mobile Imperative"
The number of computers that live in people's pockets, as opposed to on their desktops, is large and increasing rapidly. Starting now, you can assume that if software doesn't work well for a mobile user, then it doesn't work well. What are the implications of this for developers? The talk will address programming models, user experience, platform fragmentation, and provide a snapshot of the mobile-market state of play in late 2010.
[Slides pending approval, come back later]