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Presentation: "Reliving the history of multiplayer games"

Track: Distributed Systems Renaissance / Time: Monday 13:20 - 14:10 / Location: Auditorium, AROS

At Wooga we are creating the next generation of social games. To be truly social, a game needs to offer real interaction between players in various forms. What started with simple, asynchronous gift requests is evolving into real time interactions between players. We are experiencing a renaissance of multiplayer games, giving us the opportunity to look into problems that have been solved over a decade ago, such as network architectures, communication protocols, latency and connection loss. And we now leverage that knowledge to bring multiplayer games to the mobile world.


In our talk we’ll cover this evolution of user interaction in our games, what technical problems they posed and how we solved them.

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Jesper Richter-Reichhelm, Head of Engineering at Wooga

Jesper Richter-Reichhelm

Biography: Jesper Richter-Reichhelm

Jesper is working as Head of Engineering at Wooga, one of the most popular social games developers for web and mobile in the world. It's his job to make sure that developers can work and usually he does that by letting those make decisions who know things best: the developers themselves.
Jesper is passionate about playing and working on games as well as developing highly scalable software that is used by millions of players. He also loves sharing his knowledge and passion at conferences.

Patrick Huesler, software engineer at Wooga

Patrick Huesler

Biography: Patrick Huesler

Patrick is a developer from Switzerland who is currently based in Berlin. He works as an engineer for wooga, a social game company, where he builds backend systems. He is an active member of Berlin's Ruby user group, a co-organizer of EuRuKo 2011 and he likes to hack on open source software.

Twitter: phuesler
Github: phuesler