Presentation: Tweet"Segways, Pandas & Fitness Balls Part 1: You cannot change the End User's Behaviour!"
In this slot we will take a closer look at how we interpret and experience the world around us. What happens if our applications become over-engineered? Or over-designed? Based on certain gestalt psychological rules we will find our way towards an understandable user interface where the individual elements make sense and form a complete user experience. As a rule of thumb you cannot change user behaviour - it is far better to understand how the user thinks and reacts. The talk is a combination of theory and real life examples.
Click here to read Part 2 of this session.
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