GOTO Berlin is a vendor independent international software development conference with more that 60 top speaker and 400 attendees. The conference cover topics such as Java, Open Source, Agile, Architecture, Design, Web, Cloud, New Languages and Processes.
Janne Jul Jensen, TweetSenior Interaction Designer & Usability Specialist
Biography: Janne Jul Jensen
Janne Jul Jensen is Senior Interaction Designer with Trifork A/S. She specialises in usability and interaction design, and applies her expertise primarily to the mobile app projects within Trifork, such as apps for Danske Bank, Radiometer A/S, Roskilde Festival, Lemvigh-Müller, KMD and DSB. She is a sought after speaker by educational institutions, conferences, the public sector and companies. She also gives courses internally and externally on her topics of expertise and is the founder of the user group on Design & Usability, where peers can meet and learn from each other.
Previously she was a researcher at Aalborg University for seven years, successfully collaborating nationally and internationally with academia and privately held companies on a number of projects, resulting in a number of publications. Furthermore, she has reviewed for conferences and journals and co-organized smaller conferences. Apart from her research, she has taught HCI to undergraduate and graduate students and supervised student projects on these topics. She earned her Ph.D. degree in 2009 and a M.Sc. in Software Engineering in 2003, both from Aalborg University.
Twitter: @jjjtrifork
Ph.D. thesis
Presentation: TweetSegways, Pandas & Fitness Balls Part 1: You cannot change the End User's Behaviour!
In this slot we will take a closer look at how we interpret and experience the world around us. What happens if our applications become over-engineered? Or over-designed? Based on certain gestalt psychological rules we will find our way towards an understandable user interface where the individual elements make sense and form a complete user experience. As a rule of thumb you cannot change user behaviour - it is far better to understand how the user thinks and reacts. The talk is a combination of theory and real life examples.
Click here to read Part 2 of this session.
Presentation: TweetSegways, Pandas & Fitness Balls Part 2: The Rules of good User Interfaces
We will extend what we learned in part 1 and define a set of very concrete rules to help us build the right user interface. The talk will use theory and lots of examples, good and bad, to make it very clear when a user interface actually works and when it does not.
This talk can stand alone but it will also complete the learnings from part 1 and give you very useful take-aways.