GOTO is a vendor independent international software development conference with more that 90 top speaker and 1300 attendees. The conference cover topics such as .Net, Java, Open Source, Agile, Architecture and Design, Web, Cloud, New Languages and Processes

Kevlin Henney, Patterns, Programming, Practice and Process

Kevlin Henney

Biography: Kevlin Henney

Kevlin is an independent consultant and trainer based in the UK. His development interests are in patterns, programming, practice and process. He has been a columnist for various magazines and web sites, including Better Software, The Register, Application Development Advisor, Java Report and the C/C++ Users Journal. Kevlin is co-author of A Pattern Language for Distributed Computing and On Patterns and Pattern Languages, two volumes in the Pattern-Oriented Software Architecture series. He is also editor of the 97 Things Every Programmer Should Know site and book.

97 Things:
Personal blog:
Company site:
Twitter: @KevlinHenney

Presentation: Patterns for the People

Track: Architecture Wednesday / Time: Wednesday 13:30 - 14:15 / Location: Don Giovanni 1

Apparently, everyone knows about patterns. Except for the ones that don't. Which is basically all the people who've never come across patterns... plus most of the people who have.

Singleton as a rite of patternhood and a source of excitement. Patterns as the raw materials of blueprint-driven architecture and design by diktat. Patterns as something you don't need to know any more because you've got frameworks, libraries and middleware by the download. Patterns as something you don't need to know because you're building on UML, legacy code or emergent design. All these misconceptions... and more.

In this talk, let's take an alternative tour of patterns, one that is based on improving the habitability of code, communication, exploration, empiricism, reasoning, incremental development, sharing design and bridging rather than barricading different levels of expertise.

Presentation: Closing Keynote: Cool & Useless

Time: Wednesday 17:15 - 18:00 / Location: Don Giovanni 1

Just because you can doesn't mean you should. On the other hand, not everything that is cool and fun is necessarily useful and practical. Programmers and other technical types often enjoy playing with ideas, often for the sheer fun or challenge of it, not because an idea is directly useful or likely to provide meaningful business value to some stakeholder. This talk looks at and celebrates code and other geekish manifestations of things that are cool and useless.