GOTO is a vendor independent international software development conference with more that 90 top speaker and 1300 attendees. The conference cover topics such as .Net, Java, Open Source, Agile, Architecture and Design, Web, Cloud, New Languages and Processes

Chris Nodder, Interface Tamer

Chris Nodder

Biography: Chris Nodder

Chris is the founder of Chris Nodder Consulting LLC, an agile user experience company that helps large organizations and lean startups build products that users love.

Before setting up his own company, Chris was a Director at Nielsen Norman Group, a Senior User Researcher at Microsoft and a Usability Consultant at NatWest Bank (UK). He has a background in psychology and human-computer interaction.

Chris hosts the questionablemethods.com blog which describes fast cheap UX techniques for lean and agile teams, and he's writing a book on the role UX plays in online persuasion (evilbydesign.info).

Twitter: @uxgrump

Presentation: Fast, easy usability tricks for big product improvements

Track: UI in an Agile Process / Time: Monday 14:05 - 15:05 / Location: Room 202

Usability is fashionable now, but how do you get some for your product? Learn the lightweight techniques that are used by Lean Startups, Agile teams and many time-crunched organizations.

• Quickly and cheaply find some users to watch
• Interpret what they tell you without bias. Get to the root of their problems
• Share your observations in a way that the whole team can understand
• Tools to move from observation to design – design charrettes, paper prototypes
• Tools to move from design to code – data driven development

Keywords: Usability techniques, User Centered Design, HCI, Interaction Design, user observation, experience map, design charrette, paper prototyping, user testing, data-driven development.

Target audience: Any product team member with an interest in making their users happy. Equally applicable to developers and product managers. No prior usability experience assumed.

Workshop: A user manual (how to build software that works the way your users think)

Track: Training: Front-end Development / Time: Thursday 09:00 - 16:00 / Location: Room 102

Learn how to build software that works the way users’ brains work. Based on psychological principles and the results of hundreds of hours of user testing, this class shows you why users behave the way they do, and what you can do to make sure your software supports their mental processes. 

People are strange. The way they interact with our software is often unbelievable to us. Why can't they just click the damn button? In reality, much of users’ “random” behavior is actually very predictable when we understand how people think. Once you are familiar with these thought processes, you can build software that appeals better to your users.

What you’ll learn:

• How to structure your software so that it works the way people think
• The reason why some design elements “just work”, and how to apply them consciously to your product
• How to write better UI text, dialogs and error messages
• How to get and retain users’ attention
• The ingredients that make people love the software they use

Course outline:

• Cognitive concepts – how our brains work
• Perception concepts – how we see the world
• Physical concepts - Emulating the real world on a computer screen
• Workflow concepts – rules for designing better applications
• Communicating through the UI
• Designing delightful software interfaces

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